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Updated date
Miscellaneous readability improvements
!34
· created
May 31, 2020
by
Adam Reichold
master
Merged
updated
May 31, 2020
Turn the Godot-based visualisation into a 3D scene
!33
· created
May 28, 2020
by
Adam Reichold
master
Merged
1
updated
May 31, 2020
Fix switching to building while collecting instead of exploring.
!32
· created
May 28, 2020
by
Adam Reichold
master
Merged
updated
May 28, 2020
Implement building nests and chambers for solitary bees
!31
· created
May 26, 2020
by
Adam Reichold
master
Merged
updated
May 28, 2020
Prepare to perform measurements on the EVE cluster
!30
· created
May 26, 2020
by
Adam Reichold
master
Merged
6
updated
May 28, 2020
Reintroduce eusocial bumble bees into the current model framework
!29
· created
May 26, 2020
by
Adam Reichold
master
Merged
2
updated
May 28, 2020
Recreate map visualization using Godot game engine
!28
· created
May 23, 2020
by
Adam Reichold
master
Merged
35
updated
May 25, 2020
Drop inter-process observer crate
!27
· created
May 22, 2020
by
Adam Reichold
master
Merged
3
updated
May 23, 2020
Implement simple nectar production and consumption as a somewhat mechanistic foraging driver
!26
· created
May 19, 2020
by
Adam Reichold
master
Merged
13
updated
May 22, 2020
Add per-entity PRNG
!25
· created
May 18, 2020
by
Adam Reichold
master
Merged
2
updated
May 18, 2020
Reboot model to avoid eusocial bees and consider hoverflies and solitary bees instead
!24
· created
May 16, 2020
by
Adam Reichold
master
Merged
15
updated
May 18, 2020
Add Markdown documents explaining repository and Cargo project structure.
!23
· created
May 15, 2020
by
Adam Reichold
master
Merged
14
updated
May 15, 2020
Fix a misunderstanding of the ODD protocol
!22
· created
May 11, 2020
by
Adam Reichold
master
Merged
updated
May 11, 2020
Minor reordering of sections to better comply with the ODD protocol and improve readability.
!21
· created
May 11, 2020
by
Adam Reichold
master
Merged
updated
May 11, 2020
Disentangle nest, scout, position and movement components to improve cache utilization
!20
· created
May 09, 2020
by
Adam Reichold
master
Merged
3
updated
May 09, 2020
Avoid syscall overhead and more vectorization hazards found during testing on DigitalOcean cloud
!19
· created
May 09, 2020
by
Adam Reichold
master
Merged
updated
May 09, 2020
As most nest access is random anyway, hash table storage is even more appropriate.
!18
· created
May 09, 2020
by
Adam Reichold
master
Merged
updated
May 09, 2020
Nests are rare compared to scouts, hence dense seems preferable to sparse sotrage.
!17
· created
May 09, 2020
by
Adam Reichold
master
Merged
updated
May 09, 2020
Replace protobuf by prost due to the favorable performance characteristics
!15
· created
May 09, 2020
by
Adam Reichold
master
Merged
updated
May 09, 2020
Reduce amount of serial work by more aggressively parallelizing operations
!14
· created
May 08, 2020
by
Adam Reichold
master
Merged
updated
May 08, 2020
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