Commit c948ec1f authored by Martin Lange's avatar Martin Lange
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minor rewording of problem statement

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## What is an Entity-Component-System?
Model development is an iterative process. For example, submodels are frequently changed or fully replaced by new or alternative versions. In that course, state variables may also change.
Model development is an iterative process. For example, submodels are frequently changed or fully replaced by new or alternative versions. Further, different submodels may also need different state variables.
A design approach that facilitates this style of work is the Entity鈥揅omponent鈥揝ystem (ECS) pattern, by decoupling the state of the model from the logic. While it is rooted in game design, it has proven to be useful for IBMs.
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