Feel free to join the next Helmholtz Hacky Hour #26 on Wednesday, April 21, 2021 from 2PM to 3PM!

Commit fdb179d6 authored by Martin Lange's avatar Martin Lange

added MIT license, minor text addition

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SOFTWARE LICENSE
This tutorial and example demonstrates the use of
Entity-Component-Systems for the development of
individual-based models.
Copyright (c) 2020 Helmholtz-Zentrum f眉r Umweltforschung GmbH 鈥 UFZ
The code is a property of:
Helmholtz-Zentrum f眉r Umweltforschung GmbH 鈥 UFZ
Registered Office: Leipzig
Registration Office: Amtsgericht Leipzig
Trade Register Nr. B 4703
Chairman of the Supervisory Board: MinDirig'in Oda Keppler
Scientific Director: Prof. Dr. Georg Teutsch
Administrative Director: Dr. Sabine K枚nig
Authors and contact:
Martin Lange (martin.lange@ufz.de)
Adam Reichold
Henning Nolzen
Permoserstra脽e 15, D-04318 Leipzig, Germany
MIT License
Copyright (c) 2020 Helmholtz-Zentrum f眉r Umweltforschung GmbH 鈥 UFZ
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
......@@ -33,7 +33,7 @@ See the **[How to](md/howto.md)** for details on further usage, from simply runn
## What is an Entity-Component-System?
Model development is an iterative process. For example, submodels are frequently changed or fully replaced by new or alternative versions.
Model development is an iterative process. For example, submodels are frequently changed or fully replaced by new or alternative versions. In that course, state variables may also change.
A design approach that facilitates this style of work is the Entity鈥揅omponent鈥揝ystem (ECS) pattern, by decoupling the state of the model from the logic. While it is rooted in game design, it has proven to be useful for IBMs.
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